Saturday, October 27, 2007

Final Corrupter


This is it! The corrupter, final. Next stop, modelville for him. He was a nasty sucker, I spent all day fighting with that side view and then finally it came together.

Please enjoy it,
Comments welcome!
B

Thursday, October 25, 2007

The Corrupted becomes the Corrupter

I was happy how the Executioner final concept came out, I decided to add some color to one of the previous Corrupter pieces. Still trying to keep the punk look, I gave him some crazy colored hair.

Anyway, it's a WIP, the arms will be seperate for modelers enjoyment.

Live Forever

Art Update:

As much as I like the orange, I went with the blue to continue with the Traducer's theme. More to come.


Wednesday, October 24, 2007

Manipulated Living


As the world turns so does Daemonican.

Corruptors will continue to manipulate their dark energy but what's this? Those Dark arms are do all the work! Here's a black and white image of just that.

The effect should be more of a swirl when animated...

"Live Forever" or so THEY think.

Tuesday, October 23, 2007

Programmer Needed

So the hardest part of this project is finding a skilled programmer that is willing to devote the time to a project that is not their own. If anyone knows anyone, send them to the site, I can't pay anyone right now as the project is only myself.

While checking forums, I found the bulk of people looking for volunteer programmers, just have an idea and want someone to do the work for them. Unlike most of these people, I'm at least putting the time in to take care of the art.

I'm looking for someone who is willing to stay motivated and learn how to use the Torque game engine 1.5 OR if they have a better solution. Shoot me an email if you're reading this and can meet those requirements.

B

Monday, October 22, 2007

Customized Armor














I did a mock up of an inventory screen today. I want the players to have as much customization as possible. As a player levels, they will be able to select where they would like to upgrade their armor. Initially the character will have 1 slot for each area. As they complete quests and level, they will be given additional slots. I haven't determined the max, it will be the same for each class, however, the layout may be different.

For this specific Exectioner, he will carry a large one handed Amplifier. But there may be a duel wielding class that will have 3 slots per hand, allowing more customization per hand.

Let me know if you have any questions or suggestions!

Friday, October 19, 2007

Mug shot

I hope to find a great 3d artist to help with the project down the road, however, if I can't I guess I'll end up modeling everything. I did a side view of an Executioner if someone wants a fun project.

Thursday, October 18, 2007

Emporer's New Clothes

I've been selfishly playing video games and neglecting the process of getting ideas out of my head. I've had this image on my computer for over a month and a half. Not sure why I couldn't work on it, I wanted to try and sketch up the clothes but ended up putting some "models" in. (Tyra Banks, eat your heart out!) I'm glad I did, I decided I want Traducers to have punk haircuts, I think the cuts work well with the sporty leather trenchcoats.